http://www.addictinggames.com/stormthehouse.html
Day 41, hand cramp. The stickies were about to come over the wall, but sarge pushed em back. I Don't know if we'll ever see the end of this. I have 537 rounds in my mag, 328 fellow guman, 30 craftsman, and 50 silo workers. they just keep on coming......
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Thread: AAAAHHH THEYRE AFTER ME!!!
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02-01-2006 #1
AAAAHHH THEYRE AFTER ME!!!
Marm is back, maybe. Been off for 3 years. Rusty as Hell.
Luck is a Residue of Design.
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02-01-2006 #2
fun game..I played defend teh castle and this...There both great..
I quit after day 3..I almost lost..its fun tho.Poker
NBA
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02-01-2006 #3
how the hell can you make it past day 6? Oh yeah, i forgot that you have been playing this game for a few hours prolly.
I get more ass than a toilet seat. All shapes/colors/sizes.

caution:
http://girlvideos.blogspot.com/
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02-01-2006 #4
Day 50 on first try..... I let them destroy me for two reasons: 1) my hand cramped so bad, 2) I was curious.
The key is to buy as many gunmen as possible, they pay for themselves rather quickly (2 kills each covers their daily cost). day 10-40 they never made it more than halfway. When you get 10 tanks at a time... thats when it sucks.Marm is back, maybe. Been off for 3 years. Rusty as Hell.
Luck is a Residue of Design.
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02-01-2006 #5
I'm on level 8, taking a short break.
I have 21 gunmen, 14round clip, and brought in about $20k that day. When should I start saving for sniper rifle and:
do you ever make missle sites?
what do craftsmen do?
what are upgrade wall and fortify for?
any advice?
How big should my clip be approx?“There's no sense in being precise when you don't even know what you're talking about.” - John von Neumann
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02-01-2006 #6
Day23
(snipergrade)
1000/1000wall
95gunmen
6craftsmen
23siloworkers
50roundclip
nocash
advice?Last edited by bonchkid; 02-01-2006 at 05:51 PM.
“There's no sense in being precise when you don't even know what you're talking about.” - John von Neumann
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02-01-2006 #7
Gunmen.... gunmen gunmen...... I had like 50 by day 10-12... 300-400 by day 35. Just focus on the tanks, the gunmen will tkae care of everything else. and get around 4 craftsmen per 12 levels.... when you get 10-12 tanks every few seconds, they will get some shots off and you need craftsmen to rebuild quick.... and eventually you will need clip buig enough that you never reload (300+)
Marm is back, maybe. Been off for 3 years. Rusty as Hell.
Luck is a Residue of Design.
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02-01-2006 #8
Yeah, all i do is take out tanks and a few stray men; I think I'm using more silos and les gunmen than you. Do you even use silos? They fucking own! I got my 1000/1000 house, which is nice. Gonna get a few hundred gunmen, then work on clip(1 level should be all i need to get a sufficient clip)
My payroll is only $53,000.“There's no sense in being precise when you don't even know what you're talking about.” - John von Neumann
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02-01-2006 #9
Going to bed will finish later
28level
115gunmen
14crafts
40silos
128 clip“There's no sense in being precise when you don't even know what you're talking about.” - John von Neumann
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02-01-2006 #10
Problem is, Gumen have a better $/kill value... Silos will wipe out alot, but they cost alot per day... with 200+ gumen... the people never get more than 1/3 across, and the gunmen do hit the tanks some.....
Marm is back, maybe. Been off for 3 years. Rusty as Hell.
Luck is a Residue of Design.
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