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Originally Posted by Yvraine
Just define "properness" for us. Once we have a working definition, we can get somewhere.
Remember, what you think a word means may not be what other people think it means. Especially for non-tangible things like ideas and classifications.
Edit: You posted as I typed. Well, okay, now you have to delineate precisely what elements you're speaking of. Give us a list! Then we can debate whether certain things do or don't belong on the list.
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I have posted this before...but here we go again...
Poker has 4 idenitifiable qualities: 5 or 7 cards, vying (vying means that the best hand may not always be the winning hand), lexically ordered hands, and a pot. So any game with these qualities can suffieciently be considered poker. These are minimums, mind you. Without anyone, it would be a different game.
So you can see here why video poker is not real poker. it lacks one essential element.
But this list is not exhaustive, as these are only the elements that constitute "how" the game is played. This brings us to, what I would like to call secondary elements, mostly as they relate to the concept of vying.
One secondary element is deception. Deception is essential to vying. If you can't deceive, you can't vye.
Some have mentioned that "betting" alone in an online game can be sufficient to deceive your opponent. However, deception in this context is a one shot deal. A "bet" is a single event. However, in a live game deception can be ongoing, and extend across many hands. So online, we have a restricted sense of deception and our ability to deceive, especially with the software alex touts as a "neccesacity".
That is about all I have worked out...if you have thoughts to share...I wouldn't mind reading them.