I have been liistening to your dissentions on this ladder for a while, and everytime I ask for recommendations, I dont get any.
Well heres your chance. Tell me how we should do this.
1) Most of the battel.net style servers are automated. I am not automated. Don't suggest a system that requires automatic updates to work.
2) If takes a calculator to do it, I'm not.
The system We're using now is how Boxing is set-up, you work your way to the top by defeating higher ranked players. It just takes a littel time to settle out.
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Thread: Alternative systems
September 1st, 2005 #1
Alternative systemsLuck is a Residue of Design.
September 1st, 2005 #2
whats wrong with the point system i have suggested twice?
beating #1 gets you 20 points, #2 19 and so on down to 1 pt for anyone 20 or lower
September 2nd, 2005 #3
not bad steve. I'm thinking on it.
What about jsut total number of wins?
Yeah it favors the active players, but thats a goal here.Luck is a Residue of Design.
September 2nd, 2005 #4
it also allows you to challenge down instead of just up.
For example I'm #7 so i could challenge 6, 5, and 4 OR 8, 9, and 10. So each position should be worth X amount of points so people are encouraged to challenge up.
September 2nd, 2005 #5
Want to keep the 3 rule then? I think we should expand that to 5, or even 10.
MAybe not, the 3 rule is in place (now)since it keeps last place from beating first and automatically moving to first. This point system, you could beat first but only move up a spot or 2, depending on how the points are spread out.....
hmm... this would encourage play, and the more play you have, the more points you have....hmmm....Luck is a Residue of Design.
September 2nd, 2005 #6
A 5 rule would be good because it allows you to challenge 10 players but keeps someone at the bottom from moving up to fast without going through the trials so to speak.
1 thing is the rankings should only change once a week like college hoops does. If someone beats #1 on monday and someone else plays this same person on wednesday he is still #1.
September 2nd, 2005 #7
hmmmm........Luck is a Residue of Design.
September 2nd, 2005 #8
Ok, you peons also keeping mumbling stuff about an ELO (?) system... cough up the details....Luck is a Residue of Design.
September 2nd, 2005 #9
- Join Date
- Sep 2004
- PFO Points
it should be point based somehow
so if you beat someone below you, you can still improve
maybe each battle can be worth x points + a few if they are above you.
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