Quote:
Originally Posted by Steve-O
I'm using loose-tight, and passive-aggressive as my main classification
loose/aggressive = 1
tight/aggressive = 2
loose/passive = 3
loose/aggressive = 4
the decision making and deception are sub categories, giving us a total of 16 classifications
emotional/deceptive = 1
logical/deceptive = 2
emotional/straightforward = 3
logical/straightforward = 4
So, a loose/aggressive, emotional/straightforward player is 1.3
A tight/aggressive, logical/deceptive is a 2.2 (obviously a dangerous player)
Therefore:
Any player who starts with a 2 is good
Any player with a .2 is what I would deem dangerous to a basic strategy
A 2.2 player is a pretty certain bet to be good and dangerous
And obviously youcould come up with ways to adjust to different types
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This is actually pretty sweet Steve-O. Only problem is the secondary ones seem like they could be kinda marginal to go on. Like so often people could be an even mix of two different types of stats.